Episode #412

Beyond the Mouse: Why Our Keyboards are Stuck in 1870

Why are we still using 19th-century keyboard layouts? Herman and Corn explore the fascinating world of trackballs, macropads, and BCIs.

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In the latest episode of the podcast, hosts Herman Poppleberry and Corn take a deep dive into the surprisingly static world of human-computer interaction. The discussion was sparked by a mundane event—a housemate’s move—which revealed a sprawling collection of "eclectic" gadgets, ranging from vertical mice to specialized macropads. This observation led the hosts to a profound question: In an era of generative AI and spatial computing, why is the average user still relying on input methods designed in the 19th and 20th centuries?

The Weight of History: QWERTY and the Mouse

Herman opens the discussion by highlighting the "massive gravity of the status quo." He points out that the QWERTY keyboard layout was a solution to a mechanical problem from the 1870s—preventing typewriter arms from jamming—yet it remains the global standard 150 years later. Similarly, the computer mouse, while refined in material, hasn't fundamentally changed since Douglas Engelbart’s wooden prototype in 1963.

The hosts explore the tension between these legacy systems and modern ergonomic needs. While the standard mouse and keyboard are ubiquitous, they are often the culprits behind repetitive strain injuries. However, the "path dependency" of these tools is so strong that switching to more efficient alternatives often feels like becoming an "alien" in a professional environment.

The Specialist’s Edge: Trackballs and SpaceMice

The conversation shifts to the specialized devices that have managed to carve out a niche. Corn notes the prevalence of trackballs in medical settings, such as ultrasound stations. Herman explains that this isn't just a space-saving measure; it’s about precision and hygiene. A stationary trackball allows for minute, incremental movements essential for diagnostic imaging, and its lack of movement across a surface makes it easier to keep sterile.

The duo also discusses the "SpaceMouse," a six-degree-of-freedom navigator used by architects and CAD designers. Herman describes using one as "going from a tricycle to a fighter jet." Unlike a standard mouse, which operates on a 2D plane, the SpaceMouse allows users to pan, zoom, and rotate 3D objects simultaneously. Despite its benefits, the steep learning curve and the requirement for a two-handed workflow—using the SpaceMouse with the non-dominant hand and a traditional mouse with the dominant hand—keep it from mainstream adoption.

The Rise of Macropads and "Vibe Coding"

For the productivity-obsessed, Herman and Corn discuss the growing popularity of macropads. These small grids of buttons allow users to map complex, multi-step digital actions to a single physical press. Herman argues that these devices are about "reducing cognitive load," allowing creators to focus on their work rather than the mechanics of navigating menus.

The hosts also touch upon the emergence of "vibe coders"—individuals using large language models (LLMs) to build software primarily through voice commands. While voice recognition has reached impressive accuracy levels (95-98%), Herman remains skeptical of voice as a total replacement for the keyboard. He notes that the "bandwidth" of the human hand, with its ten fingers and fine motor control, far exceeds the speed and precision of the human voice for complex, multi-dimensional tasks.

The Future: Gestures and Brain-Computer Interfaces

Looking toward the horizon, the discussion covers the pitfalls of gesture control and the promise of brain-computer interfaces (BCIs). Corn mentions the "gorilla arm syndrome," a phenomenon where users experience physical exhaustion from holding their arms out to interact with vertical or spatial interfaces—a primary reason why Minority Report-style interactions haven't replaced the desk-bound mouse.

Finally, the hosts address the "ultimate frontier": Neuralink and other BCI technologies. While early human trials have shown that paralyzed patients can control cursors with their thoughts, the technology faces massive hurdles for the general public. Beyond the technical challenge of filtering "noisy" brain signals, there are significant privacy concerns. As Corn points out, most users might prefer the friction of a physical mouse if the alternative means their inner monologue is being monitored by their operating system.

Ultimately, Herman and Corn conclude that while the tools of the future are arriving, the tactile reliability and social standardization of the mouse and keyboard make them incredibly difficult to dethrone. For now, the "plastic puck" and the "grid of buttons" remain the primary bridge between human thought and digital execution.

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Episode #412: Beyond the Mouse: Why Our Keyboards are Stuck in 1870

Corn
Well, if you could hear the background noise in that audio, you know exactly what is happening at our place right now. Boxes everywhere, the sound of packing tape being ripped off the roll at three in the morning, and Daniel fueled by enough caffeine to power a small city. It is moving season for our housemate, and as anyone who has lived with Daniel knows, his collection of gadgets is... well, it is extensive.
Herman
Extensive is one way to put it, Corn. I prefer the term eclectic. I am Herman Poppleberry, and I have spent the last four hours helping Daniel decide which of his twelve different pointing devices actually deserve a spot in the new apartment. It is a fascinating look into the mind of someone who refuses to accept the standard mouse and keyboard as the pinnacle of human-computer interaction.
Corn
It is funny because Daniel mentioned that vertical mouse he got on a recommendation from an artificial intelligence. I remember when that showed up in the mail. He looked like he was holding a plastic shark fin. But he swears by it now. It really got me thinking about why we are still so tethered to these input methods that were essentially designed in the nineteen sixties and seventies. We have neural networks that can generate art and code, yet most of us are still pushing a little plastic puck around a desk and tapping on a grid of buttons.
Herman
You are hitting on a really deep tension in technology, Corn. It is the battle between ergonomic optimization and the massive gravity of the status quo. The standard keyboard layout, QWERTY, was literally designed in the eighteen seventies to slow down typists so the mechanical arms of typewriters would not jam. That was over one hundred and fifty years ago! And the mouse? Douglas Engelbart’s first prototype in nineteen sixty-three was a wooden box with two metal wheels. We have refined the materials, but the fundamental interaction has not changed for the vast majority of people.
Corn
Right, and Daniel’s prompt asks a great question: who are these other gizmos actually for? He mentioned the trackball and seeing it in a medical setting. I have noticed that too. Whenever you are at the doctor’s office getting an ultrasound or a scan, they always have those giant, glowing trackballs built into the consoles. Why is that? Is it just because they do not have desk space to move a mouse around?
Herman
That is a huge part of it, but it is also about precision and durability. In a medical environment, you are often working in a very cramped space, and a mouse requires a certain amount of clear real estate to operate. A trackball is stationary. You can bolt that thing down, and it stays put. Plus, from a hygiene perspective, it is much easier to clean a stationary device than a mouse that is dragging its belly across a potentially contaminated surface all day. But there is a deeper ergonomic reason too. Trackballs allow for very fine, incremental movements using just your fingertips, which is exactly what you need when you are measuring a tiny cyst on an ultrasound or navigating a complex three-dimensional scan of a brain. Radiologists and video editors are the secret power users of the trackball world.
Corn
That makes sense for specialists, but what about the rest of us? Daniel mentioned his wife Hannah, who is an architect, and his failed attempt to get her a SpaceMouse for her birthday. I actually looked into those after he mentioned it. They do not even call it a mouse; they call it a three-dimensional navigator. It looks like a heavy metallic knob that floats on a base. Herman, you have actually used one of those, haven’t you?
Herman
I have! And I have to say, if you are doing any kind of three-dimensional modeling or computer-aided design, it is like going from a tricycle to a fighter jet. A standard mouse is a two-dimensional input device. You move it on an X and Y axis. To move in three dimensions, you have to hold down modifier keys like shift or control to change what the mouse movement does. It is clunky. A SpaceMouse has six degrees of freedom. You can push, pull, twist, and tilt the cap. It allows you to zoom, rotate, and pan all at the same time. It feels like you are reaching into the screen and holding the object in your hand.
Corn
So if it is that much better, why aren't all architects and designers using them? Hannah told Daniel she had never even seen one in the wild. Is the learning curve just too steep?
Herman
It is a bit like learning a musical instrument. Your brain has to build new neural pathways to coordinate those six different types of movement simultaneously. Most people try it for ten minutes, get frustrated because they are accidentally zooming into the floor of their virtual building, and go back to what they know. But there is also the issue of the dominant hand. We are so used to the mouse being the primary tool that we forget the other hand is just sitting there doing nothing but hitting the occasional hotkey. The SpaceMouse is meant to be used by your non-dominant hand while your dominant hand still uses a regular mouse or a stylus. It is a two-handed workflow, and that is a big jump for most people to make.
Corn
That is a really interesting point about the two-handed workflow. It leads perfectly into the other thing Daniel mentioned: macropads. He has been obsessed with these little grids of buttons he finds on websites like AliExpress. To a casual observer, it just looks like a tiny, redundant keyboard. But for power users, they are basically a physical manifestation of their most frequent digital actions, right?
Herman
Exactly. Think of a macropad as a physical shortcut menu. If you are a video editor, you might have a single button that performs a complex series of actions: cut the clip, move it to a specific track, apply a color grade, and save. Instead of memorizing a four-key combination or digging through a menu, you just hit the big red button. It is about reducing cognitive load. We only have so much mental energy to spend on the mechanics of using a computer. Every time you have to think about where a command is, you are taking energy away from the actual creative work. It is why devices like the Stream Deck have exploded in popularity beyond just gamers; they are the ultimate productivity hack.
Corn
I can see why Daniel is keeping those for the move. They represent a kind of personal optimization. But it brings us back to the bigger question: why haven't these things stuck for the general public? We have had the technology for decades. We have the ergonomic data showing that standard mice and keyboards contribute to repetitive strain injuries. Yet, if you walk into any office in Jerusalem or London or New York, it is ninety-nine percent standard peripherals. Is it just a cost thing?
Herman
Cost is a factor, sure. A high-quality split ergonomic keyboard can cost three hundred dollars, whereas a basic one is twenty. But I think the real reason is what economists call network effects and path dependency. Everyone learns to type on a standard keyboard. Every computer comes with a standard mouse. If you switch to a trackball or a vertical mouse, you become an alien in your own office. You cannot easily use someone else’s computer, and they cannot use yours. It is a social and functional friction that most people are not willing to endure, even if it means their wrists hurt at the end of the day.
Corn
It is the same reason we still use the imperial system in the United States or drive on different sides of the road in different countries. Once a standard is set, the cost of changing it becomes astronomical, not just in money, but in human effort. But Daniel’s prompt also touched on the future. He mentioned voice control and even a laser thing. I assume he means those laser projection keyboards that were popular as a gimmick a few years ago, or maybe gesture control like the old Leap Motion. What do you think, Herman? Is the keyboard actually here to stay, or are we on the verge of a total paradigm shift?
Herman
That is the million-dollar question. If you look at the history of computing, we have moved from punch cards to command lines to graphical user interfaces with mice. Each step made computers more accessible to more people. Voice control is the next logical step in that progression. It is the most natural way for humans to communicate. We have seen a huge surge in its use with the latest large language models. Voice recognition has improved significantly with recent LLMs, achieving around 95-98% accuracy in ideal conditions, but has not crossed 99.5%. We are seeing a new generation of vibe coders who literally talk their way through building entire applications without touching a key.
Corn
Right. But I still cannot imagine an office full of fifty people all shouting delete paragraph or move cell to B twelve at their screens all day. It would be a nightmare. And some things are just inherently spatial. You cannot easily describe a complex photo edit or a three-dimensional model with just your voice. You need that tactile, spatial feedback.
Herman
Precisely. Voice is great for simple, linear tasks or high-level creative dumps. But for high-resolution, multi-dimensional work, it is incredibly inefficient. The bandwidth of our speaking voice is much lower than the bandwidth of our hands. Our hands are amazing! We have ten fingers with incredible fine motor control. A standard keyboard allows a skilled typist to input data at over one hundred words per minute. Voice is barely faster, and it has a much higher error rate when you get into technical jargon.
Corn
So if voice is not the keyboard killer, what about gesture control? Like the Minority Report style where you are waving your hands in the air to move windows around. We saw Apple push this heavily with the Vision Pro, but even that has struggled to find a mainstream foothold. I heard production was scaled way back last year because people just were not buying into the spatial computing dream as fast as they hoped. Is it the gorilla arm syndrome again?
Herman
Exactly. It was a known issue back in the eighties when touchscreens first started appearing on vertical monitors. Holding your arms out in front of you against gravity is physically taxing. Moving to a purely gestural interface for an eight-hour workday is an ergonomic disaster. It sounds cool in a science fiction movie, but in practice, it is a recipe for shoulder surgery. This is why the mouse and keyboard, which allow your arms to rest on the desk, are so hard to beat.
Corn
So we are stuck with the keyboard and mouse forever? That feels a bit depressing given how much everything else has evolved. There has to be something else on the horizon. What about brain-computer interfaces? We are seeing companies like Neuralink making actual progress there. Is the future just thinking at our computers?
Herman
That is the ultimate frontier, Corn. And it is closer than people realize. As we speak in February twenty twenty-six, Neuralink is conducting early human trials with a small number of implants, demonstrating capabilities like thought-controlled cursors in paralyzed patients, but not yet in high-volume production. They have already shown that patients with paralysis can play chess and browse the web using only their thoughts. For someone with a disability, this is life-changing. But for the average user, we are still a long way from mass adoption. Your brain is a very noisy place. Trying to isolate the specific click command from the background noise of you wondering what is for lunch is a massive computational challenge.
Corn
It is also a bit terrifying from a privacy perspective. If my computer is literally reading my thoughts to move a cursor, what else is it picking up? I think most people would prefer the friction of a physical device if it means their inner monologue stays private. But let us bring it back to the present. Daniel’s moving, he’s looking at these weird devices. If someone is listening to this and their wrist is starting to ache, or they are just bored with their standard setup, where should they start? Is the vertical mouse actually the best gateway drug into the world of weird peripherals?
Herman
Absolutely. The vertical mouse is the most accessible transition. It does not change how the mouse works; it just rotates your hand forty-five to ninety degrees into a handshake position. This stops the two bones in your forearm, the radius and the ulna, from crossing over each other, which reduces pressure on the carpal tunnel. Most people can adapt to it in a day or two. From there, you might move to a trackball, which eliminates the need to move your arm entirely. And then, if you are really feeling adventurous, you go down the rabbit hole of split mechanical keyboards.
Corn
The split keyboard thing is where it gets really intense. I have seen people with these setups where the two halves of the keyboard are literally a foot apart, angled inward. It looks like they are operating a spaceship. But they swear it is the only way to work without pain.
Herman
It is all about alignment. A standard keyboard forces your wrists to bend outward to keep your fingers on the home row. That is called ulnar deviation, and it is a major cause of strain. A split keyboard lets your hands stay in line with your shoulders. It is objectively better for your body. The problem is that we have spent our whole lives learning to type on a flawed design. Unlearning that is a huge investment. But with the ergonomic peripherals market, including keyboards, projected to reach around $2-3 billion by 2030, more people are finally making that investment.
Corn
It feels like the recurring theme here is that our technology has outpaced our biology, and these weird peripherals are just our desperate attempts to bridge that gap. We were not evolved to sit at a desk for eight hours staring at a glowing rectangle. Our hands were designed for gripping tools, climbing trees, and fine manipulation of physical objects. The mouse and keyboard are a very narrow pipe for all that human capability to flow through.
Herman
That is a beautiful way to put it, Corn. We are trying to squeeze the complexity of human thought through a tiny plastic straw. I think the future is not one single technology taking over. It is going to be a multimodal approach. You will use your voice for some things, gestures for others, and a highly specialized physical device for the deep work. Maybe the keyboard of the future is not a grid of buttons at all, but a wearable device that senses the tiny electrical impulses in your finger muscles. You could type on any surface, or even in mid-air, with total tactile freedom.
Corn
That sounds like something Daniel would buy in a heartbeat. He would be the first person in Jerusalem walking down the street typing an email into thin air. But you know, there is something to be said for the physical, tactile nature of these devices. Daniel mentioned he likes the ingenuity of them. There is a certain joy in using a well-designed tool that feels like it was made for your hand specifically.
Herman
There is. It is the difference between using a generic kitchen knife and a custom-forged chef’s knife. Both will cut an onion, but one makes the process a pleasure. I think that is why the gizmosphere, as Daniel calls it, will always exist. There will always be people who want to optimize, who want to find a better way to interact with the digital world. Even if ninety percent of people stick with the standard, that ten percent of innovators and enthusiasts is where the real progress happens.
Corn
It is also where the personality is. You can tell a lot about a person by their desk setup. If I see a vertical mouse and a split keyboard, I know I am dealing with someone who cares about their long-term health and probably has a very specific workflow. If I see a SpaceMouse, I know they are a three-dimensional thinker. These devices are not just tools; they are an extension of our digital identity.
Herman
And let us not forget the misconception busting aspect of this. A lot of people think these devices are only for people who already have an injury. But the best time to switch to an ergonomic setup is before you need one. It is preventative maintenance for your body. Most people do not realize how much tension they are holding in their shoulders and neck just from using a standard mouse until they switch to something like a trackball or a vertical mouse and that tension suddenly evaporates.
Corn
That is a great point. It is like wearing comfortable shoes. You do not realize how much the bad ones were hurting you until you take them off. I am curious, though, about the laser thing Daniel mentioned. There was a trend a few years ago of these laser keyboards that projected a red grid onto your desk. They were terrible to type on because there was no tactile feedback. You were essentially drumming your fingers on a hard table. It is a perfect example of a technology that looks futuristic but fails the basic human requirement for haptic response.
Herman
Haptics are everything. Our brains rely on that click or that resistance to confirm an action has been taken. Without it, we have to rely entirely on visual confirmation, which is much slower and more taxing. That is why I do not think touchscreens will ever fully replace physical keyboards for high-output work. The magic of a good peripheral is that it eventually becomes invisible. You stop thinking about the mouse and just think about the cursor. You stop thinking about the keys and just think about the words.
Corn
That invisibility is the hallmark of great design. But ironically, to get to that state of invisibility with a better tool, you have to go through a period of extreme visibility where everything feels awkward and slow. It is the valley of despair in the learning curve. Daniel’s vertical mouse is past that valley now. It is invisible to him. But his split keyboard? He is still right in the middle of it. He is typing at twenty words per minute and cursing under his breath.
Herman
But he will get there! And once he does, he will never want to go back. It is a one-way street. Once you experience the comfort of a truly ergonomic setup, a standard mouse feels like holding a jagged rock. I think that is the real reason these gizmos stick around. They may not have taken over the world, but they have captured the hearts and wrists of a dedicated minority who know there is a better way.
Corn
So, to answer Daniel’s question: the keyboard is here to stay, at least for the foreseeable future, but it might not look like the keyboard we know. It will be split, it will be mechanical, it will be customized. And the mouse? It is evolving into a whole ecosystem of specialized pointers, navigators, and trackers. The future of computer control is not one single technology; it is a toolkit.
Herman
Exactly. We are moving from a one size fits all era to an era of personalized computing. And honestly, I think that is a good thing. Our bodies are all different, our work is all different, so why should our tools be the same? If Daniel wants to use a trackball with his left hand and a macropad with his right while he dictates his emails to a voice assistant, more power to him.
Corn
Just as long as he finishes packing those boxes so we can actually move them! Seriously, the sheer number of cables involved in these setups is a whole other topic. Every weird peripheral seems to come with its own unique charging cable or wireless dongle.
Herman
Do not even get me started on cable management, Corn. That is a rabbit hole we do not have time for today. But I will say, seeing Daniel’s face when he finally gets his command center set up in the new place? It will be worth it. There is a real sense of empowerment that comes from having a workspace that is perfectly tuned to your needs.
Corn
It is true. It is about agency. In a world where so much of our digital experience is controlled by giant corporations and standardized algorithms, your physical peripherals are one of the few things you have total control over. You get to decide how you touch the digital world. That is actually a pretty profound thought for a three a. m. packing session.
Herman
It is. And maybe that is why Daniel keeps buying them. He is not just looking for a better mouse; he is looking for a better way to be human in a digital age. Or maybe he just really likes the glowing buttons on the macropads.
Corn
Knowing Daniel, it is probably a bit of both. But hey, if any of you listening have your own favorite weird peripheral, or if you have managed to master a SpaceMouse without losing your mind, we want to hear about it. Go to myweirdprompts.com and use the contact form to tell us your setup. We are especially interested if you use something we haven't mentioned yet, like a foot pedal or a head-tracker.
Herman
Oh, foot pedals are a game-changer for coders! Imagine having a shift or control key on your floor. It frees up your pinky fingers for so much more activity. See? The rabbit hole never ends.
Corn
It really doesn't. But we should probably wrap this up before Herman starts ordering more gear for the house. If you have been enjoying these deep dives into the weird and wonderful world of tech and human behavior, we would really appreciate it if you could leave us a review on Spotify or your favorite podcast app. It genuinely helps other curious people find the show.
Herman
It really does make a difference. And thanks to Daniel for sending in this prompt, even in the middle of his moving chaos. We hope the new apartment has enough desk space for all twelve of those pointing devices.
Corn
Good luck with the move, Daniel. And to everyone else, thanks for listening to My Weird Prompts. We will be back next time with another deep dive into whatever strange corner of the world Daniel decides to point us toward.
Herman
Until then, keep exploring, and maybe give your wrists a break. This has been My Weird Prompts.
Corn
Take care, everyone. See you in the next one.
Herman
Goodbye!

This episode was generated with AI assistance. Hosts Herman and Corn are AI personalities.

My Weird Prompts